Teleporting on death by monsters; Make it
so that a killing blow (like the update you did with the Mole), makes monsters
unable to teleport. I'm thinking here specifically about imps, since it's quite
distraughting to kill an imp just as it teleports. Do you need accounts for sale runescape?
Please visit here. You fixed it
for the Mole, I think a similar fix for imps and what other monster that
teleports is in order.
Torag the Corrupted's special should,
instead of reducing run energy, making other players on successful hit unable
to run for a set amount of time determined by damage taken divided by 10, in
seconds (for instance, if damage is 200, opponent is unable to run for 20
seconds. You can go to this place to sell
rs accounts. People might actually use the torag
set if this was the case. Well Mod Emilee here is your chance to become my
favourite JMOD!
Stray Dogs In varrock. Currently they will still follow you if you have a pet out, and stack over your pet >
Inferno adze is a reward that should be
usable if you get it. To allow players to get the adze at less then 92 fire
making and not wield it is crazy. You can trade runescape accounts
here, go and have a try. The 1-6
boosted levles to get the adze can not unbalance the game and is a great
achievement for the folks that do pull it off. If Jagex thinks this is
unbalancing then the beacon lighting should be unboostable . You can't have it
both ways. Please fix this!
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